Q: What’s to be taken from Ready Player One? A: Quite a bit: I speak about immersion, avatars, self-concept and the importance of equilibration here: Q&A: What’s to be taken from #ReadyPlayerOneMovie? I speak about immersion, avatars, self-concept and the importance of equilibration https://t.co/XuUUZcmOjN https://t.co/0oU0kJiIvU — John Francis Leader (@JFLdotCOM) April 3, 2018 [rdp-wiki-embed...
Continue readingDirect suggestion
Above: Direct suggestion. Sometimes we don’t need to try to be too clever and it may be enough to clearly and directly present an idea. An advantage that therapeutic uses of mixed reality typically have over other uses of influential media is the buy-in of the participant in wanting to make change happen [‘The Simpsons’ (1998)...
Continue readingPush and pull
Above: Push and pull. The Inception clip raises the notion of experiencing and creating. The example of a film, versus a book, is worth considering- sometimes people don’t like films when they’ve read the book because it is irrefutable and suppresses imagination/pre-existing understanding- whereas the power of film is that if used well it can...
Continue readingInteractivity
Above: Interactivity. Being able to interact with the sequence could be hugely beneficial, but this doesn’t just mean through having a physical body in VR- a simple way that it can be achieved is by slowing down or stopping time. This would prove invaluable in exposure work for phobias among other areas as it adds a...
Continue readingMixed reality roles
Above: Mixed reality roles. In the Matrix construct scenarios there are four roles: the participant (Neo), the guide (Morpheus), the operator who loads the various sequences and the architect that designs them. The first two roles are precisely what I use in my work at the moment- with the third role of the operator being automatically served by...
Continue readingEnvironmental incorporation
Above: Environmental incorporation. Given our inability to jack someone straight into the system, we have to contend with potential competition from any realities other than the one that is being deliberately constructed. In the use of hypnotherapy and deep visualisation exercises this is either done through elimination (i.e. closing eyes to shut out visuals, using a...
Continue readingExperiential scaffolding
Above: Experiential scaffolding. At this link some of the commenters points out a similarity to some of the (palliative) scenes at the end of Soylent Green. I’ve already mentioned Matrix Constructs, Clockwork Orange conditioning etc. The central theme seems to be that of choosing/prescribing experience that is meaningful to the experiencer: like the butterflies in the article. This...
Continue readingVirtual ethics
Above: Virtual ethics. A nice guideline for the ethical use of virtual situations is provided by the world of magic performance, where it is generally understood that what is being experienced is not what it appears to be, however this can still be effective even with such knowledge clearly given both before and after the...
Continue readingPhenomenological and systems perspectives
Above: Phenomenological and systems perspectives. A suitable combination, as suggested by Fuchs & De Jaegher (2009), of the languages of Phenomenology and Systems Theory greatly helps our discussion as such languages move between the subjective and objective in a way that facilitates the thorough exploration of the first person (client perspective), second person (therapist perspective)...
Continue readingReality condition problems
Above: Reality condition problems. The successful navigation of reality conditions is both the core method and the central aim of Mixed Reality Therapy which uses mixed reality to assist the client in navigating mixed reality ....
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